﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace CPPEI.Coolzon.Designer.Event.UI
{
    /// <summary>
    /// 创建一个场景的事件
    /// </summary>
    public class UICreateSceneEvent : UIEvent
    {
        public string Name { get; set; }
        public string Caption { get; set; }
        public bool IsShowNavigate { get; set; }
        public double Height { get; set; }
        public double Width { get; set; }
        public bool IsAllowSwapArea { get; set; }

        public UICreateSceneEvent(string name, string caption, bool isShowNavigate, double height, double width, bool isAllowSwapArea)
        {
            Name = name;
            Caption = caption;
            IsShowNavigate = isShowNavigate;
            Height = height;
            Width = width;
            IsAllowSwapArea = isAllowSwapArea;
        }
    }
}
